The Dekan Dragon Fighter classes Skill Tree

By Xaipher
1. BLAZING: Toggle - Increases fire attribute attack and fire attribute defense. Gives your attacks a chance of absorbing part of the damage as HP.
2. FROZEN: Toggle - Increases ice attribute attack and ice attribute defense. Gives your attacks a chance of decreasing the target's movement speed.
3. DARKNESS: Toggle - Increases dark attribute attack and dark attribute defense. Gives your attacks a chance of decreasing the target's attack speed.
4. MANA RETURN: Toggle - Converts some of the damage the player receives into MP.
5. TAUNT: Party only skill that forces the monster to attack the user.
6. DRAGON’S POWER: Self Buff that increases short-range physical attack.
7. SEPERATION: Self Buff that separates the weapon into 2. Decreases physical attack and physical defense. Greatly increases attack speed.
8. HEALTH TO MANA: Skill that converts some of the user's HP into MP.
9. FOREFOOT SWING: Skill that consumes some of the user's HP to damage the target based on how much HP was consumed.
10. SEPA SLASH: Attack Skill. Can only be used in Separation.
11. MANA TO HEALTH: Skill that converts some of the user's MP into HP.
12. DRAGON’S TRAIL: Skill. Cannot be used in Separation.
13. NAIL ZHEN: Area of Effect Attack Skill. Can only be used in Separation.
14. BREATH: Spell that damages the target based on the user's Magic Attack.
15. ZHEN COUNTER: Area of Effect Attack Skill. Cannot be used in Separation.
16. HEALTH FUNNEL: Skill that consumes some of the user's HP to heal the target based on how much HP was consumed.
17. HEALTH DRAIN: Spell that absorbs some of the target's HP based on the user's Magic Attack.
18. DRAGON’S SKIN: Self Buff that prevents the user from receiving damage while stunned.



Dragon Fighter:
Blazing (Weapon Buff Toggle, Self Only)
Level 1: +20% Blazing Elemental Attack, +10% Elemental Defense, 4% chance to convert 5% of damage to HP
Level 2: +40% Blazing Elemental Attack, +20% Elemental Defense, 5% chance to convert 6% of damage to HP
Level 3: +60% Blazing Elemental Attack, +30% Elemental Defense, 6% chance to convert 7% of damage to HP
Level 4: +80% Blazing Elemental Attack, +40% Elemental Defense, 7% chance to convert 8% of damage to HP
Level 5: +100% Blazing Elemental Attack, +50% Elemental Defense, 8% chance to convert 9% of damage to HP

Frozen (Weapon Buff Toggle, Self Only)
Level 1: +20% Frozen Elemental Attack, +10% Defense, 4% chance to to slow target by 10% for 7 seconds
Level 2: +40% Frozen Elemental Attack, +20% Defense, 5% chance to to slow target by 15% for 7 seconds
Level 3: +60% Frozen Elemental Attack, +30% Defense, 6% chance to to slow target by 20% for 7 seconds
Level 4: +80% Frozen Elemental Attack, +40% Defense, 7% chance to to slow target by 25% for 7 seconds
Level 5: +100% Frozen Elemental Attack, +50% Defense, 8% chance to to slow target by 30% for 7 seconds

Darkness (Weapon Buff Toggle, Self Only)
Level 1: +20% Darkness Elemental Attack Rate, +10% Defense, 4% chance to to slow target attack speed by 10% for 7 seconds
Level 2: +40% Darkness Elemental Attack Rate, +20% Defense, 5% chance to to slow target attack speed by 15% for 7 seconds
Level 3: +60% Darkness Elemental Attack Rate, +30% Defense, 6% chance to to slow target attack speed by 20% for 7 seconds
Level 4: +80% Darkness Elemental Attack Rate, +40% Defense, 7% chance to to slow target attack speed by 25% for 7 seconds
Level 5: +100% Darkness Elemental Attack Rate, +50% Defense, 8% chance to to slow target attack speed by 30% for 7 seconds

Mana Return (Weapon Buff Toggle, Self Only)
Level 1: 1% of damage received is converted to MP
Level 2: 2% of damage received is converted to MP
Level 3: 3% of damage received is converted to MP
Level 4: 4% of damage received is converted to MP
Level 5: 5% of damage received is converted to MP

Taunt (Taunt, Monster Only, Usable in Party Only)
Level 1: Targeted monster attacks you, tuant duration increases as you level up

Dragon Power (Buff, Self Only)
Level 1: +10% melee attack for 18 minutes
Level 2: +15% melee attack for 21 minutes
Level 3: +20% melee attack for 24 minutes
Level 4: +25% melee attack for 27 minutes
Level 5: +30% melee attack for 30 minutes
Level 6: +35% melee attack for 30 minutes
Level 7: +40% melee attack for 90 minutes

Separation (Weapon Toggle, Self Only, Usable with Regular Zhen Only)
Level 1: -25% weapon damage, -10% physical defense, +60% attack speed

Health to Mana (Active Skill, Self Only)
Level 1: Uses 10% of HP then converts 75% of it into MP
Level 2: Uses 10% of HP then converts 125% of it into MP
Level 3: Uses 10% of HP then converts 175% of it into MP
Level 4: Uses 10% of HP then converts 225% of it into MP
Level 5: Uses 10% of HP then converts 275% of it into MP
Level 6: Uses 10% of HP then converts 325% of it into MP
Level 7: Uses 10% of HP then converts 400% of it into MP

Forefoot Swing (Active Skill, Monster or Other Player Only, Usable in Non-Separation Mode Only)
Level 1: Uses 20% of HP then converts 75% of it into damage on target
Level 2: Uses 20% of HP then converts 90% of it into damage on target
Level 3: Uses 20% of HP then converts 105% of it into damage on target
Level 4: Uses 20% of HP then converts 120% of it into damage on target
Level 5: Uses 20% of HP then converts 135% of it into damage on target
Level 6: Uses 20% of HP then converts 150% of it into damage on target
Level 7: Uses 10% of HP then converts 350% of it into damage on target

Sepa Slash (Active Skill, Monster or Other Player Only, Usable in Separation Mode Only)
Level 1: +180% additional damage to melee attack
Level 2: +200% additional damage to melee attack
Level 3: +220% additional damage to melee attack
Level 4: +240% additional damage to melee attack
Level 5: +260% additional damage to melee attack
Level 6: +280% additional damage to melee attack
Level 7: +315% additional damage to melee attack

Mana to Health (Active Skill, Self Only)
Level 1: Uses 10% of MP then converts 150% of it into HP
Level 2: Uses 10% of MP then converts 300% of it into HP
Level 3: Uses 10% of MP then converts 450% of it into HP
Level 4: Uses 10% of MP then converts 600% of it into HP
Level 5: Uses 10% of MP then converts 750% of it into HP
Level 6: Uses 10% of MP then converts 900% of it into HP
Level 7: Uses 10% of MP then converts 1250% of it into HP

Dragon’s Tail (Active Skill, Monster or Other Player Only, Usable in Non-Separation Mode Only)
Level 1: +80% additional damage to melee attack
Level 2: +90% additional damage to melee attack
Level 3: +100% additional damage to melee attack
Level 4: +11% additional damage to melee attack
Level 5: +120% additional damage to melee attack
Level 6: +130% additional damage to melee attack
Level 7: +145% additional damage to melee attack

Nail Zhen (Active AOE Skill, Monster or Other Player Only, Usable in Separation Mode Only)
Level 1: +150% attack, area of effect damage to targets within 2 meters for 50% of damage from last attack
Level 2: +150% attack, area of effect damage to targets within 3 meters for 60% of damage from last attack
Level 3: +150% attack, area of effect damage to targets within 4 meters for 70% of damage from last attack
Level 4: +150% attack, area of effect damage to targets within 5 meters for 80% of damage from last attack
Level 5: +150% attack, area of effect damage to targets within 6 meters for 90% of damage from last attack
Level 6: +150% attack, area of effect damage to targets within 7 meters for 100% of damage from last attack
Level 7: +160% attack, area of effect damage to targets within 7 meters for 120% of damage from last attack

Breath (Active Skill, Monster or Other Player Only)
Level 1: Damages target for 500% of INT
Level 2: Damages target for 550% of INT
Level 3: Damages target for 600% of INT
Level 4: Damages target for 650% of INT
Level 5: Damages target for 700% of INT
Level 6: Damages target for 800% of INT
Level 7: Damages target for 900% of INT

Zhen Counter (Active AOE Skill, Monster or Other Player Only, Usable in Non-Separation Mode Only)
Level 1: +100% attack, area of effect damage to targets within 2 meters for 50% of damage from last attack
Level 2: +100% attack, area of effect damage to targets within 3 meters for 60% of damage from last attack
Level 3: +100% attack, area of effect damage to targets within 4 meters for 70% of damage from last attack
Level 4: +100% attack, area of effect damage to targets within 5 meters for 80% of damage from last attack
Level 5: +100% attack, area of effect damage to targets within 6 meters for 90% of damage from last attack
Level 6: +100% attack, area of effect damage to targets within 7 meters for 100% of damage from last attack
Level 7: +110% attack, area of effect damage to targets within 7 meters for 120% of damage from last attack

Health Funnel (Active Skill, Self or Other Player Only)
Level 1: Uses 10% of HP then converts 200% of it into HP
Level 2: Uses 10% of HP then converts 250% of it into HP
Level 3: Uses 10% of HP then converts 300% of it into HP
Level 4: Uses 10% of HP then converts 350% of it into HP
Level 5: Uses 10% of HP then converts 400% of it into HP
Level 6: Uses 10% of HP then converts 470% of it into HP
Level 7: Uses 10% of HP then converts 575% of it into HP

Health Drain (Active Skill, Monster or Other Player Only)
Level 1: Absorb 300% of your INT value from the target’s HP
Level 2: Absorb 330% of your INT value from the target’s HP
Level 3: Absorb 360% of your INT value from the target’s HP
Level 4: Absorb 390% of your INT value from the target’s HP
Level 5: Absorb 420% of your INT value from the target’s HP
Level 6: Absorb 470% of your INT value from the target’s HP
Level 7: Absorb 520% of your INT value from the target’s HP

Dragon’s Skin (Buff, Self Only)
Level 1: -100% damage from targets while stunned, lasts 10 seconds
Level 2: -100% damage from targets while stunned, lasts 15 seconds
Level 3: -100% damage from targets while stunned, lasts 20 seconds
Level 4: -100% damage from targets while stunned, lasts 25 seconds
Level 5: -100% damage from targets while stunned, lasts 30 seconds
Level 6: -100% damage from targets while stunned, lasts 40 seconds
Level 7: -100% damage from targets while stunned, lasts 50 seconds

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