The Dekan Dragon Sage classes Skill Tree

1. Karma: Resurrection Skill.
2. Zhen Mastery: Buff that increases the attack power when equipping a Zen.
3. Blue Defense: Self Buff that decreases Physical and Magic damage received.
4. Imprint: Skill that allows the user to see hidden players and monsters around.
5. Critical Immunity: Self Buff that decreases Critical damage received.
6. Extricate: I'm sure this is not release. It is AoE stun.
7. Guard: Self Buff that negates damage the user receives based on Intelligence.
8. Evolve: Self Buff that transforms the player into a Dragon, increasing offensive abilities and HP.
9. Suction: Skill that allows the player to absorb some of the damage done while in Dragon Form as HP. Passive.
10. Forced Lock: Self buff that increases critical damage based on the player's Intelligence and Dexterity.
11. Fast Shadow: Self Buff that increases Attack Speed.
12. Mantle: AoE attack (? - I think this is a toggle) that does continuous damage. Can only be used in Dragon mode.
13. Flow: Attack Skill that does damage and stuns.
14. Heavy Wave: Attack Skill that does damage ignoring defense. Separation only.
15. Splitter: Skill that gives normal attacks a chance of being area of effect. Dragon mode only. Passive.
16. Full-Blast Assault: Attack Skill that does damage ignoring defense. Regular Zhen only.
17. Double Murder: Self Buff that increases the M.Kill count by 2 per monster killed.
18. Impenetrable: Skill that increases defense. Dragon Mode only. Passive.
19. Dragon Wing: Toggle (? - This might be passive) that increases movement speed while in Dragon Mode.



DRAGON SAGE
Karma (Active Skill, Other Player Only, Requires Revive Scroll)
Level 1: Resurrect player under level 60, they recover 30% lost XP and 15% HP / MP
Level 2: Resurrect player under level 70, they recover 40% lost XP and 30% HP / MP
Level 3: Resurrect player under level 80, they recover 50% lost XP and 45% HP / MP
Level 4: Resurrect player under level 90, they recover 60% lost XP and 60% HP / MP
Level 5: Resurrect player under level 100, they recover 70% lost XP and 75% HP / MP
Level 6: Resurrect player under level 100, they recover 90% lost XP and 90% HP / MP
Level 7: Resurrect player under level 100, they recover 95% lost XP and 100% HP / MP

Zhen Mastery (Buff, Self Only, Requires Zhen)
Level 1: +3% Zhen damage, lasts 18 minutes
Level 2: +6% Zhen damage, lasts 21 minutes
Level 3: +9% Zhen damage, lasts 24 minutes
Level 4: +12% Zhen damage, lasts 27 minutes
Level 5: +15% Zhen damage, lasts 30 minutes
Level 6: +20% Zhen damage, lasts 30 minutes
Level 7: +25% Zhen damage, lasts 120 minutes

Blue Defense (Buff, Self Only)
Level 1: Decrease damage by 5, lasts 5 minutes
Level 2: Decrease damage by 10, lasts 5 minutes
Level 3: Decrease damage by 15, lasts 5 minutes
Level 4: Decrease damage by 20, lasts 5 minutes
Level 5: Decrease damage by 25, lasts 5 minutes
Level 6: Decrease damage by 30, lasts 5 minutes
Level 7: Decrease damage by 35, lasts 30 minutes
(is this supposed to be a % ?)

Imprint (Buff, No Target Required)
Level 1: Detects invisible players or monsters within 15 meters for 30 seconds

Critical Immunity (Buff, Self Only)
Level 1: Decrease damage from critical hits by 100 points, lasts for 5 minutes
Level 2: Decrease damage from critical hits by 200 points, lasts for 5 minutes
Level 3: Decrease damage from critical hits by 300 points, lasts for 5 minutes
Level 4: Decrease damage from critical hits by 400 points, lasts for 5 minutes
Level 5: Decrease damage from critical hits by 500 points, lasts for 5 minutes
Level 6: Decrease damage from critical hits by 600 points, lasts for 5 minutes
Level 7: Decrease damage from critical hits by 700 points, lasts for 30 minutes

Extricate (Debuff, Self Only, Usable Only When Under Root or Stun Spell)
Level 1: Cancels root
Level 2: Cancels root and stun

Mana Guard (Buff, Self Only)
Level 1: Decreases damage by 400% of your INT value, lasts for 60 seconds
Level 2: Decreases damage by 600% of your INT value, lasts for 60 seconds
Level 3: Decreases damage by 800% of your INT value, lasts for 60 seconds
Level 4: Decreases damage by 1000% of your INT value, lasts for 60 seconds
Level 5: Decreases damage by 1200% of your INT value, lasts for 60 seconds
Level 6: Decreases damage by 1400% of your INT value, lasts for 60 seconds
Level 7: Decreases damage by 1800% of your INT value, lasts for 60 seconds

Evolve (Buff, Self Only, Cannot use Elemental, Separation or Vanish Related Skills)
Level 1: Transform into a Dragon, +5% attack, +10% HP, lasts for 5 minutes
Level 2: Transform into a Dragon, +10% attack, +10% HP, lasts for 5 minutes
Level 3: Transform into a Dragon, +15% attack, +15% HP, lasts for 6 minutes
Level 4: Transform into a Dragon, +20% attack, +15% HP, lasts for 7 minutes
Level 5: Transform into a Dragon, +25% attack, +20% HP, lasts for 8 minutes
Level 6: Transform into a Dragon, +30% attack, +20% HP, lasts for 9 minutes
Level 7: Transform into a Dragon, +35% attack, +20% HP, lasts for 10 minutes

Suction (Passive, Must be in Evolve Mode)
Level 1: 1% of damage dealt is absorbed to your HP
Level 2: 2% of damage dealt is absorbed to your HP
Level 3: 3% of damage dealt is absorbed to your HP
Level 4: 4% of damage dealt is absorbed to your HP
Level 5: 5% of damage dealt is absorbed to your HP
Level 6: 6% of damage dealt is absorbed to your HP
Level 7: 7% of damage dealt is absorbed to your HP

Rapid Lock (Buff, Self Only)
Level 1: 60% of INT+DEX values added to critical damage upon successfull critical hit, lasts 18 minutes
Level 2: 90% of INT+DEX values added to critical damage upon successfull critical hit, lasts 21 minutes
Level 3: 120% of INT+DEX values added to critical damage upon successfull critical hit, lasts 24 minutes
Level 4: 150% of INT+DEX values added to critical damage upon successfull critical hit, lasts 27 minutes
Level 5: 180% of INT+DEX values added to critical damage upon successfull critical hit, lasts 30 minutes
Level 6: 210% of INT+DEX values added to critical damage upon successfull critical hit, lasts 30 minutes
Level 7: 220% of INT+DEX values added to critical damage upon successfull critical hit, lasts 120 minutes

Moving Shadow (Buff, Self Only)
Level 1: +50% attack speed, lasts 15 seconds
Level 2: +60% attack speed, lasts 15 seconds
Level 3: +70% attack speed, lasts 15 seconds
Level 4: +80% attack speed, lasts 15 seconds
Level 5: +90% attack speed, lasts 15 seconds
Level 6: +100% attack speed, lasts 15 seconds
Level 7: +110% attack speed, lasts 15 seconds

Dragon Mantle (Toggle, Must be in Evolve Mode, Cannot use with Dragon’s Wing)
Level 1: Adds 10 damage each tick to targets within 15 meters
Level 2: Adds 20 damage each tick to targets within 15 meters
Level 3: Adds 30 damage each tick to targets within 15 meters
Level 4: Adds 40 damage each tick to targets within 15 meters
Level 5: Adds 50 damage each tick to targets within 15 meters
Level 6: Adds 60 damage each tick to targets within 15 meters
Level 7: Adds 80 damage each tick to targets within 15 meters
(is a tick equal to 1 second?)

Death Flow (Active Skill, Monster or Other Player Only, Requires Non-Separation Mode)
Level 1: Stuns target for 1 second and increases damage 100%
Level 2: Stuns target for 2 second and increases damage 110%
Level 3: Stuns target for 2 second and increases damage 130%
Level 4: Stuns target for 3 second and increases damage 150%
Level 5: Stuns target for 3 second and increases damage 160%
Level 6: Stuns target for 4 second and increases damage 180%
Level 7: Stuns target for 5 second and increases damage 200%
(do stunned targets receive increased damage from all players or just me?)

Heavy Wave (Active Skill, Monster or Other Player Only, Requires Separation Mode)
Level 1: Disables target’s defense and adds 50% damage
Level 2: Disables target’s defense and adds 60% damage
Level 3: Disables target’s defense and adds 70% damage
Level 4: Disables target’s defense and adds 80% damage
Level 5: Disables target’s defense and adds 90% damage
Level 6: Disables target’s defense and adds 100% damage
Level 7: Disables target’s defense and adds 120% damage

Splitter (Passive, Must be in Evolve Mode)
Level 1: +25% chance to increase attack range and -60% damage reduction to targets within 10 meters
Level 2: +25% chance to increase attack range and -55% damage reduction to targets within 10 meters
Level 3: +25% chance to increase attack range and -50% damage reduction to targets within 10 meters
Level 4: +25% chance to increase attack range and -45% damage reduction to targets within 10 meters
Level 5: +25% chance to increase attack range and -40% damage reduction to targets within 10 meters
Level 6: +25% chance to increase attack range and -30% damage reduction to targets within 10 meters
Level 7: +25% chance to increase attack range and -20% damage reduction to targets within 10 meters
(this skill is confusing)

Full Blown Attack (Active Skill, Monster or Other Player Only, Requires Non-Separation Mode)
Level 1: Disables target’s defense and adds 50% damage
Level 2: Disables target’s defense and adds 60% damage
Level 3: Disables target’s defense and adds 70% damage
Level 4: Disables target’s defense and adds 80% damage
Level 5: Disables target’s defense and adds 90% damage
Level 6: Disables target’s defense and adds 100% damage
Level 7: Disables target’s defense and adds 120% damage
(add % damage? It says “adds a % attack boost”)

Double Murder (Active Skill, Monster or Other Player Only)
Level 1: Doubles M.Kill count for each monster, lasts 1 minute
Level 2: Doubles M.Kill count for each monster, lasts 2 minutes
Level 3: Doubles M.Kill count for each monster, lasts 3 minutes
Level 4: Doubles M.Kill count for each monster, lasts 4 minutes
Level 5: Doubles M.Kill count for each monster, lasts 5 minutes
Level 6: Doubles M.Kill count for each monster, lasts 6 minutes
Level 7: Doubles M.Kill count for each monster, lasts 30 minutes
(is this a buff or active skill?)
(does this mean each monster is worth two? Or does it go 1, 2, 4, 8, 16, etc ?)

Impenetrable (Passive, Must be in Evolve Mode)
Level 1: Increase defense by 100
Level 2: Increase defense by 150
Level 3: Increase defense by 200
Level 4: Increase defense by 250
Level 5: Increase defense by 300
Level 6: Increase defense by 400
Level 7: Increase defense by 500
(physical defense? Elemental defense?)

Dragon’s Wing (Toggle, Must be in Evolve Mode, Cannot use with Dragon’s Mantle)
Level 1: +10% to movement speed
Level 2: +15% to movement speed
Level 3: +20% to movement speed
Level 4: +25% to movement speed
Level 5: +30% to movement speed
Level 6: +40% to movement speed
Level 7: +50% to movement speed

Credit goes to : Xaipher

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