Warlock Guide

Credit goes to Excaliber

So lets get started. The First skills you need are as follows, please note this guide will be a pvp guide because warlock is a pvp class however if you should choose to do a pve warlock, dont get the skills with the * next to them. It indicates that those skills are pvp.
oh btw your stat build from lvl 1-50 should be 3 int 1 vit

1. lvl 5 dark message first and best skill you need.
2. lvl 3 cold wave is useful, you can max it if you want but you wont need more than lvl 3 later because later you'll use before you cast ability drain because drain has a 4 second cast time.
3. dark eyes is a skill you have to get in the skill tree but its still useful keep it on at all times.
4. lvl 5 health coil very good for pve and still does decent dmg in pvp
5. lvl 3 or 4 mana coil lvl 4 is not required but its still nice to have because it increases mana coil's dmg which is good for pvp.
6. lvl 5 int beam it will be your BEST single target dmg skill and is very important
7. lvl 5 wide encourage your first aoe its what mages are made for!
8. lvl 1 taming mind (coma, useful in pvp when your skills are recharging or if you need to hit a mob for mana or health or something) OR lvl 1 strong mind (debuff shield). You MUST have one of them to gain access to frozen ice.
*9. lvl 1-5 frozen ice only lvl 1 is really required but its a useful skill so you may want to 5 it but considering you'll be working on your skill build till 9xish it may not be what you want to spend you skill points on at low lvls.
*10. your next needed skill in the first set, lvl 5 dispel magic. Your debuff and one of your most important skills great for pissing off dekans and making your enemy far weaker.
11. Portal warp is good for if you plan to be doing alot of rahkon 2 or 3 parties. you will need it only lvl 2 because you can use fake death to get the argo off you and then cast it. I personally didnt get this till I reset at 65. NOTE: it has come to my attention that lvl 4 portal warp is useful if your party gets attacked by a venge party so I'd advise lvl 4ing it if you do ANY pvp whatsoever.
*12. lvl 1 broken barrier great for pvp it will take a healers protection off the guy you're trying to kill (because healers have a shitton of psy at high lvls it can be VERY difficult to break and its good to be spending the time actually killing the healer and not the shield) can also be used against magic mirror, and dragon sage "guard" which is like an int shield
*13. cure silence. If you dont have this some dhan is gonna put you outa business VERY quickly. Lvl 7 silence is a pain in the ass and you MUST get it off you because we are nothing without our skills.
and this concludes your first set of skills congrats. Please note you want to get your skill build done by 3x lvl 35ish is best to have it done by a bit of leeway one way or the other is fine.
14. Energy sphere. In my second making of a warlock, I've found energy sphere to be quite useful and therefore Worth getting if you can squeeze it in while still maxing your most important skills as you get them. I would advise maxing energy sphere and then if you plan to be pvping a bunch taking the 5 points out of it and putting them into magic mirror or break ability or area toxic potion or something.... but it just depends on your personal play style. You will want to get tis skill by 8x or so if you can afford a magical attack staff as energy sphere does very well with a magical attack staff at high lvls

lvl 50 CONGRATS you're a warlock! please see my pg 4 post for the link to a page helpful about the quests. Anyway you're going to be less of a glass cannon from now on so lets get started.
stat build 5 int 1 vit OR 4 int 2 vit I personally went for 4 int 2 vit but its entirely up to your personal preference. I would advise even if you want to go 5 int 1vit to go 4 int 2 vit till 60 so u can tank a bit more of dmg incase the healer is taking a dump or something. "why 60?" you might as me, because at lvl 60 you get a skill that resets the agro and makes u invincible for 5 secs which means you can cast your aoes and then use it (its called fake death BTW) and watch the tanks actually do their job and tank.

okay skill build.

1. lvl 5 int shield this makes u less of a total glass cannon.
2. *EDIT* lvl 0 staff mastery, you will hardly have enough skill points at 99 anyway so you cant be wasting your points on things you dont need.
3. lvl 1 impenetrable shield another one of those skills you have to get anyway, but its still good. Chain it with break ability to be impossible to stun :P .
4. lvl 1 push, lvl 1 to lvl 5 doesnt have that much a difference in dmg and you have other skills that need the sp. however you may want to max it after you've maxed the other skills I will advise you to get.
5. lvl 5 pollution mind. Great aoe dmg over time (DOT) also good for pvp. a good skill to chain with fake death later.
6. lvl 1 root you may want to lvl 5 it later because its your only actual stun. even if its only 6 seconds its still your only stun........ and its an AOE so thats also cool plus its cooldown is far less than any other stun, only 25 seconds ;)
7. lvl 1 fake death theres no difference besides the cooldown on lvl 1 vs lvl 5

Well starting 6x you'll be doing some more pvp so these are now the mainly pvp skills.....oh right the actual skill; okay since you may have a few sp left over if you chose to follow this guide to the letter there are a few skills you need to work on while still having 5 sp by lvl 62 to max broken treasure. MAKE SURE IF YOU'RE GOING TO PVP THAT YOU SAVE 5 POINTS FOR BROKEN TREASURE!!!

*9. lvl 1 ability drain (assuming you have a free sp) okay this is good to lvl 5 and use after you cold wave the target. it is like doing 800 dmg to your enemy and making him about 10% less effective for some time. lvl 1 it now if u have the free sp and make sure you lvl 5 it later!
*10. lvl 1 magic mirror another skill you need to max when u get the sp. Please note!!!!! it does not work as described! all it does is reflect 2 attacks at lvl 5 BUT if you use it correctly you can reflect their stuns and sway the battle further in your favor.
*11. lvl 1 and then 5 break ability this skill disables your enemy's paralyzes ie dhan skil death call, knight skill rush...etc. lvl 1 it first and then lvl 5 it as you get the spare sp
*12. lvl 1 area toxic potion. Great to chain with broken treasure because toxic potion is undetoxable and broken treasure is detoxable. Broken treasure is your best skill and it sucks if it gets detoxed. Anyway.... get area toxic to lvl 5 as soon as you have the sp because it also takes away one of their hp pots which can give u the extra seconds you may need to kill.

other skills optional skills are.....
1. Skill erase at lvl 65. Please note if ANY of your skills are lvl 6 do not use this. IT can however be useful if you got a skill or two to a lvl you didnt want them or if you want a skill you want but have the skill points in a skill you like less you can use this to reset it. INSTRUCTIONS: put 1 point into it reset first set of skills. Then put another point into it (making it lvl 2) and reset second tier (it also resets the erase skill so you get your sp back ;). *2. disable pet (it can be helpful when dealing with lvl 3 pets)
*3. snatch which is nice just for fun basically but can also be used to piss off someone who wont give you buffs =).

Finally "best skills to lvl 6 or more"
1. INT shield is VERY good to lvl 6
2. Broken treasure, increases effect time by 4 seconds and decreases it's cooldown time to 2 mins
3. lvl drop (when it gets fixed it will make us much better in pvp)
4. Dark message, more mp and hp are always useful
5. Break ability
6. Magic mirror
7. Area toxic potion
8. Ability drain
9. Attack skills, Pollution mind and int beams are good ones to start out with.

There you go, ;) if you do use your skillstones from your skillstone quests (1 lvl 40 solo and lvl 50 from outside of carolinas tomb) make sure you try them WITH the GUILD BUFF because they are not 100%

Lvling spots... this is a good topic for that...

viewtopic.php?f=11&t=40391

lvl 22-27ish akma cave ursas and elder ursas.
lvl 27-32 bloodsouls! these are the fun times
32-35ish mightsouls at ahkma
35-37 leatherheads (you'll need a party)
38. You may want to spend this whole lvl doing specter money quests which can be found at the orc fortress (go to gathering hall and get an orc fortress portal stone from the sundries merchant) the quests are called "blood red key" and "incurable curse" and give 20k each P.S. a bunny is great for this quest.
37-41 mummies also at ahkma
41-45 entrance of rahkon 1 coded in blue on the map below.
46-50 rahkon 1 sofa room the green colored spot.
50-60 alter of roha you can get there using a portal stone from the gathering hall called "pine plateau"
61-70 spire of redemption same map as alter but different portal stone from the gathering hall sundries merch called limestone portal stone.
71-8x rahkon 3 salimanders and stuff lol.
8x uhhh something just kinda depends on where the scrolls are fire temple would be a good spot tho.
90-99 rahkon 5 also various spots

DO ALL QUESTS MARKED SOLO!!!!!!! also late 5x is when it becomes pointed to do quests so start doing them.
Map of rahkon 1 the green and blue areas please see above for their explanation. The red area is the entrance.



Next is ahkma cave. it is color coded as follows.
1. Red, entrance contains Ursas and warrior ursas
2. Light green, contains warrior ursas
3. Orange, Contains elder ursas and "Berg" boss
4. Teal, Contains Bloodsouls commonly known as "Bloodsoul Room"
5. Yellow, Contains mightsouls and dark souls commonly known as "mightsouls room" also contains Boss "Nightmare Kan" (its one of those kans I think its the nightmare one)
6. Pink, contains Soul bringers (and a melee mob soul something) and boss "Mollek"
7. Contains deranged mummies, deranged shamans, and boss "Bloody Tyrant"
8. Purple, contains Soul bringers and the same melee mob from mollek room. Also contains "Soul Guardian" boss mob.
9. Blue, contains specters and shamanistic specters and also contains boss mob I'm not 100% sure what kind but "Kan"
10. White, contains leatherheads.
11. Light Blue, contains head collecters and "Ruin Kan"
12. Olive, contains mummies



Armors/weps. Okay being a glass cannon and all we need good armors but if this is your first char or you're not cash shop whored (spending real money to get stuff from cash shop) its going to be difficult so just try and get the armors as near as you can to the lvls I state. Keep in mind that I had previous characters so I had a pool of cash to draw from making me have armor and weapons before most others.
Armors
3-15 benezar and great for these lvls seeing as its a armor with a 99% forge success rate and does decently in these lvls because they will be flying by so fast it will be pointless to spend too much money on amazing weps and armor at this lvl.
15-35 E froianne with +25-35 damage reflection per part is VERY useful in these levels. +150 damage every time a mob hits you is amazing. Be advised, if the damage reflection kills a mob it wont count on your mkil count. Also, if you dont have + 20 pdef froianne or cant get mental barrier from a templar or almighty from a priest or protection from a knight or some sort of pdef boost during the lvls you're fighting bloodsouls and mightsouls they're gonna be hitting about 60-75s on you which is far too much to grind efficiently. If you get one of those +40 pdef item mall robes for like 150 rps it'll do the trick tho. After that robe or buffs or 20 pdef froianne bloods should be hitting you for about 40-55 or so which with maxed health coil and pots and a bit of leech on your wep should easily allow you to pull 5-7 bloodsouls and kill them without really being much of an annoyance. If you cant afford to get the maxed pdef fro or cant find someone to buff you or cant get the IM robe, you can also use +15-20 pdef graham instead which will get the job done but no 150 damage every time you get hit which means slower leveling.
35-45 natu if you can get it. Chances are if this is your first char you wont be able to unless you buy crones with rps, but if it is aim for 40 and dont settle for anything less than 43. +25 pdef perfered if not +30 or 35 but 20 pdef is acceptable.
45-58 pluion if you can get it you can probly get it by lvl 50 even if this is your first char. +40ish pdef is nice but +50 pdef is perfered
58-68 enchanted pluion try to get 1or2 mp enchants and the rest hp if you can. +50 pdef or +60
68-78 edwin if you can get it +50 pdef ka'el is also useful. +80 pdef on the edwin atleast! +90 or +100 is perfered
78-8x enchanted edwin +90 or 100 pdef
8x-9x bedron. +100 or more pdef

Weapons
1-10 lvl 1x staff the rare one (green background). stats not necessary
10-20 lvl 2x staff, the rare one stats not necessary
lvl 20-30 lvl 3x staff the rare one OR lvl 2x unique staff (yellow background) +whatever int you can get
lvl 30-35 lvl 3x staff, the rare one +whatever int you can get
lvl 36-50 lvl 41 unique staff, you can ancient (blue background) it if you want but its not reccomended because they have high fail rates. +30 int +10 vit perfered
lvl 50-60 lvl 61 unique staff around now you need to start using incense burners of marea for the dmg drop % if you can afford it. If not, teardrops of edoneh for leech will work in pve but will be lacking in pvp. +50 or more int perfered
61-70 you can either keep the 61 uniq or make it anchient either one will do. I personally kept my unique and chose to make and dlvl my lvl 81 staff sooner.
70-75 lvl 81 unique +75ish int +15 or so vit.... the more the better tho.
75ish-late 8x try to make a +100 int +20 or so vit staff. lvl 82 ancient. Try to get it as godly as possible.
90-99 lvl 101 uniq and lvl 102 ancient. Try to get as much int as you can possibly cram into it, I havent made one but I'm assuming its about 150 max
try to get as much vit on it as you can as well, but dont sac int for vit
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Defender guide

Okay so defender. You have two options.... str or vit. Some people try a 2/2 vit str build.... which is okay, but you wont get the awesome DPS output of a str defender or the epic punching bag ability of a vit defender. Pick one then we'll move on to the skills. You also need to pick if you wanna use an offhand dagger or a shield.

Knight skill tree

3 str 1 vit or full str

1. lvl 5 frozen or darkness. Darkness is more practical for you as you have shield burden to slow enemy movements but frozen looks cooler and its always fun to watch people running around with -80% mobility or so.
2. lvl 1 taunt.
3. lvl 5 rising might, lvl 6-7 this skill if you can.
4. lvl 1 protection, keep protection at 1 till you get to edwin then max it. You can skip it if you want, but its useful as to piss people off that always want you to buff them and its useful as a debuff shield :D.
5. lvl 5 sharpen blade, it works with maces. max it.
6. lvl 1 or lvl 5 bless shield. lvl 5 if you plan to use shield, lvl 1 if you want an offhand dagger.
7. lvl 5 charge. a stun that when chained with rush lasts your entire fixation. max it.
8. lvl 1 invoke just useful for the 20% dex boost.
*optional* 9. lvl 1 assault crash for mainly hp/mp recharge in pve if you get leech on your offhand dagger or (not recommended) on your main weapon should you choose to use shield.
*optional 7x+* 10./11. Psychich crash and crash above can be a useful extra stun and because a defender needs to provide all the support possible, a potential extra stun is worth the SP. Make sure to get all or most of the other skills in the knight and defender tree first but mid to late game you need these skills. Please note, lvl 5 psychic crash is not needed unless you plan to lvl 7 it. at lvl 7 psychic crash has a 10 second cooldown instead of 12 seconds. If you're not going to lvl 7 it, only put one point into psychic crash. max crash above as the higher the lvl it is the more chance there is to stun.

Have a shield on a hot bar you can switch to for charge. It'd also be useful for you to get used to the procedure of switching your shield with an offhand dagger in the middle of a fight.


Full Vit

1. Lvl 5 darkness. Your only job is it be the giant meatbag and provide tactical support. Darkness is the most tactical imbune.
2. lvl 1 taunt.
3. lvl 1-5 protection. Its a base increase in armor pdef and its not really useful until edwin, especially since you've got a ton of pdef anyway... up to you if you want to 1 or 5 it now.
4. lvl 1 or lvl 5 bless shield. It just depends on if you want to use a shield or a dagger.
5. lvl 5 charge. Its a stun. Get it.
6. lvl 5 rising might. Its mainly just so you can buff others with it if there isnt a guardian around. *optional*
7. lvl 5 sharpen blade. a little bit of extra damage.. *optional* lvl 1 it if you want to conserve points.
*optional* 8. lvl 1 assault crash. for grabbing some mp if you have leech on one of your weps.
*optional 7x+* 9./10. Psychich crash and crash above can be a useful extra stun and because a defender needs to provide all the support possible, a potential extra stun is worth the SP. Make sure to get all or most of the other skills in the knight and defender tree first but mid to late game you need these skills. Please note, lvl 5 psychic crash is not needed unless you plan to lvl 7 it. at lvl 7 psychic crash has a 10 second cooldown instead of 12 seconds. If you're not going to lvl 7 it, only put one point into psychic crash. max crash above as the higher the lvl it is the more chance there is to stun.

Defender Skill tree

5 str 1 vit or full str

1. lvl 5 blunt mastery. Extra damage. Get it.
2. lvl 5 blue drain. Really not very effective except against squishy targets unless you have a max melee mace.
*optional* 3. lvl 5 shield mastery ONLY if you plan to use a shield for more than the use of charge or if you want to get it so you can buff others with it.
4. lvl 1 AoE taunt.
5. lvl 5 shout. AoE decreased pdef. GET IT.
6. lvl 5 eternal vitality. 30% increase in vit. Get it for less squishy! not to be confused with a 30% increase in health.
7. lvl 5 fixation. your main dmg dealer. 6-7 this skill asap.
8. lvl 5 shield burden. Wonderful skill. Stops pesky little runners.
9. lvl 5 rush. Nearly unstoppable paralyze. get it.
10. lvl 5 extinction. AoE stun. max it!
11. lvl 1 roha's shelter. Useful if the healer mage or archer gets in a bit over their head with agro.
12. lvl 1 defending nature. to open up the skill tree.
13. lvl 5 empower. 6-7 this skill asap.

Please note, you may want to get the health recovery aura to give you access to ward, but thats totally personal preference. As is if you want whirlwind. Please note whirlwind only works with shields.


Full vit.

This is tricky as not all people use maces. numbers with a * beside them denote you should only get them if you plan to use a mace in your main hand.

*1. lvl 1-5 blunt mastery. additional damage. totally up to you if you want it or if you want to save points. I recommend saving the points till you have all your most important skills maxed.
2. lvl 0 or 5 shield mastery. get it if you plan to use shield instead of offhand dagger or if you want to have it to buff others with.
3. lvl 1 AoE taunt. get it.
4. lvl 5 eternal vitality. 6-7 this skill as you can use the extra vit.
5. lvl 5 shout. AoE pdef drop...... you need it.
*6. lvl 5 fixation. Your one and only chance to do damage.... dont hold your breath tho...
7. lvl 5 shield burden. Stops runners and has tactical value. get it.
8. lvl 1-5 health recovery aura. I recommend lvl 1 but occasionally lvl 5 would be useful if you get a time when you have 2 other defenders in the pt to provide ward and empower.
9. lvl 5 ward. get it. useful if there's another defender in the party who can provide empower.
10. lvl 5 rush. nearly unstoppable paralyze. get it.
11. lvl 5 defending nature. your main job is to protect the squishy..... this does the job. 6-7 it when you can.
12. lvl 5 roha's blessing. great for when someone gets over their head with damage. a last resort skill that can save the day.
13. lvl 5 extinction. AoE stun... max it.
14. lvl 5 empower. 6-7 it asap. its a wonderful party buff.

Note, you may want to max whirlwind because the push back effect is pretty cool.



Lvling spots...
lvl 1-10 tutorial zone. do the tutorial to get a 20% increase in exp talisman that lasts for 8 hours in game and doesnt deplete while you're offline.
lvl 10-15 just kill mobs of increasing difficulty until you find some that give good exp and dont kill you. Do not fight mobs which you die to easily if have to run a long distance to get back to your spot.
lvl 15-20. there are some mobs on the left side of the road from wild highlands to ahkma that are pretty good to kill at these levels.
lvl 20-22ish you can head to ahkma.
lvl 22-27ish akma cave ursas and elder ursas.
lvl 27-32 bloodsouls! these are the fun times
32-35ish mightsouls at ahkma
35-37 leatherheads (you'll need a party)
38. You may want to spend this whole lvl doing specter money quests which can be found at the orc fortress (go to gathering hall and get an orc fortress portal stone from the sundries merchant) the quests are called "blood red key" and "incurable curse" and give 20k each P.S. a bunny is great for this quest.
37-41 mummies also at ahkma
41-45 entrance of rahkon 1 coded in blue on the map below.
46-50 rahkon 1 sofa room the green colored spot.
50-60 alter of roha you can get there using a portal stone from the gathering hall called "pine plateau"
61-68 spire of redemption same map as alter but different portal stone from the gathering hall sundries merch called limestone portal stone.
68-75ish rahkon 3
75-81 j4 and shit on new map.
82-99 rahkon 5 also various spots


DO ALL QUESTS MARKED SOLO!!!!!!! also late 5x is when it becomes pointed to do quests so start doing them.
Map of rahkon 1 the green and blue areas please see above for their explanation. The red area is the entrance.



Next is ahkma cave. it is color coded as follows.
1. Red, entrance contains Ursas and warrior ursas
2. Light green, contains warrior ursas
3. Orange, Contains elder ursas and "Berg" boss
4. Teal, Contains Bloodsouls commonly known as "Bloodsoul Room"
5. Yellow, Contains mightsouls and dark souls commonly known as "mightsouls room" also contains Boss "Nightmare Kan" (its one of those kans I think its the nightmare one)
6. Pink, contains Soul bringers (and a melee mob soul something) and boss "Mollek"
7. Contains deranged mummies, deranged shamans, and boss "Bloody Tyrant"
8. Purple, contains Soul bringers and the same melee mob from mollek room. Also contains "Soul Guardian" boss mob.
9. Blue, contains specters and shamanistic specters and also contains boss mob I'm not 100% sure what kind but "Kan"
10. White, contains leatherheads.
11. Light Blue, contains head collecters and "Ruin Kan"
12. Olive, contains mummies



Armors/weps.
Armors
3-15 benezar and great for these lvls seeing as its a armor with a 99% forge success rate and does decently in these lvls because they will be flying by so fast it will be pointless to spend too much money on amazing weps and armor at this lvl.
15-30 E froianne would be best. protection of rohas on the armor. 150 damage reflect or so if you get lucky.
30-37 graham. it does well at these levels.
37-45 natu if you can get it. Chances are if this is your first char you wont be able to, but if it is aim for 40 and dont settle for anything less than 43. +25 pdef perfered if not +30 or 35
45-58 pluion if you can get it you can probly get it by lvl 50 even if this is your first char. +40ish pdef is nice but +50 pdef is preferred
58-68 enchanted pluion try to get full hp enchants on all enchanted sets from here on out if you can. +40-50pdef
68-78 edwin if you can get it +50 pdef ka'el is also useful. +80 pdef on the edwin atleast! +90 or +100 is preferred
75-8x enchanted edwin +80-100 pdef
8x-9x bedron. +120 or more pdef

Note, the sooner you can get better armor the better.
Note, Vit defenders dont really need to worry about their armor... just get the best you can and chances are you'll be fine lol.

Weapons
1-10 lvl 1x wep the rare one (green background). stats not necessary
10-20 lvl 2x wep, the rare one stats not necessary
lvl 20-30 lvl 3x wep the rare one OR lvl 2x unique wep (yellow background) +whatever str or vit you can get
lvl 30-35 lvl 30 wep, the rare one +whatever str or vit you can get
lvl 36-50 lvl 42 unique wep, you can ancient (blue background) it if you want but its not reccomended because they have high fail rates. +30 str +10 vit or +30 vit +10 str perfered
lvl 50-60 lvl 62 unique wep around now you need to start using incense burners of marea for the dmg drop %. If you want you can use attack speed (for str build not vit) but DD is probably better. +50 or more str or 25% melee preferred or +50 vit/25% hp preferred.
61-70 you can either keep the 61 uniq or make it anchient either one will do. I personally kept my unique and chose to make and dlvl my lvl 81 wep sooner.
70-85 lvl 82 unique +25% melee at least, 41% melee preferred. Get str on the accessory when you ancient it.... +30% or more hp, 41% preferred with vit on the accessory.
85-99 lvl 10x uniq and lvl 10x ancient. Try to get as much melee and str as you can possibly cram into it. 50%+. Same goes for health and vit.
try to get as much vit on it as you can as well, but dont sac melee for str or health for vit

Note, you can use an axe and an offhand dagger together to get an 900 attack speed. the dagger cuts the normal 1200 axe attack speed down to 900.

The sooner you can get weapons the better, but dont risk high dollar weapons on crazy refines just because you cant wait a couple more levels.

Best defender pet is a molly or hawk for str defender and a bear or molly for vit defender.

Thats pretty much it. post here and give me your thoughts.

As a final note, I encourage free thinking! This is a basic guide but if you find it doesnt fit your play style then adjust it so your play style is met. This is, after all, a game and its about having fun!

Credit goes to : Excaliber
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The Dekan Dragon Sage classes Skill Tree

1. Karma: Resurrection Skill.
2. Zhen Mastery: Buff that increases the attack power when equipping a Zen.
3. Blue Defense: Self Buff that decreases Physical and Magic damage received.
4. Imprint: Skill that allows the user to see hidden players and monsters around.
5. Critical Immunity: Self Buff that decreases Critical damage received.
6. Extricate: I'm sure this is not release. It is AoE stun.
7. Guard: Self Buff that negates damage the user receives based on Intelligence.
8. Evolve: Self Buff that transforms the player into a Dragon, increasing offensive abilities and HP.
9. Suction: Skill that allows the player to absorb some of the damage done while in Dragon Form as HP. Passive.
10. Forced Lock: Self buff that increases critical damage based on the player's Intelligence and Dexterity.
11. Fast Shadow: Self Buff that increases Attack Speed.
12. Mantle: AoE attack (? - I think this is a toggle) that does continuous damage. Can only be used in Dragon mode.
13. Flow: Attack Skill that does damage and stuns.
14. Heavy Wave: Attack Skill that does damage ignoring defense. Separation only.
15. Splitter: Skill that gives normal attacks a chance of being area of effect. Dragon mode only. Passive.
16. Full-Blast Assault: Attack Skill that does damage ignoring defense. Regular Zhen only.
17. Double Murder: Self Buff that increases the M.Kill count by 2 per monster killed.
18. Impenetrable: Skill that increases defense. Dragon Mode only. Passive.
19. Dragon Wing: Toggle (? - This might be passive) that increases movement speed while in Dragon Mode.



DRAGON SAGE
Karma (Active Skill, Other Player Only, Requires Revive Scroll)
Level 1: Resurrect player under level 60, they recover 30% lost XP and 15% HP / MP
Level 2: Resurrect player under level 70, they recover 40% lost XP and 30% HP / MP
Level 3: Resurrect player under level 80, they recover 50% lost XP and 45% HP / MP
Level 4: Resurrect player under level 90, they recover 60% lost XP and 60% HP / MP
Level 5: Resurrect player under level 100, they recover 70% lost XP and 75% HP / MP
Level 6: Resurrect player under level 100, they recover 90% lost XP and 90% HP / MP
Level 7: Resurrect player under level 100, they recover 95% lost XP and 100% HP / MP

Zhen Mastery (Buff, Self Only, Requires Zhen)
Level 1: +3% Zhen damage, lasts 18 minutes
Level 2: +6% Zhen damage, lasts 21 minutes
Level 3: +9% Zhen damage, lasts 24 minutes
Level 4: +12% Zhen damage, lasts 27 minutes
Level 5: +15% Zhen damage, lasts 30 minutes
Level 6: +20% Zhen damage, lasts 30 minutes
Level 7: +25% Zhen damage, lasts 120 minutes

Blue Defense (Buff, Self Only)
Level 1: Decrease damage by 5, lasts 5 minutes
Level 2: Decrease damage by 10, lasts 5 minutes
Level 3: Decrease damage by 15, lasts 5 minutes
Level 4: Decrease damage by 20, lasts 5 minutes
Level 5: Decrease damage by 25, lasts 5 minutes
Level 6: Decrease damage by 30, lasts 5 minutes
Level 7: Decrease damage by 35, lasts 30 minutes
(is this supposed to be a % ?)

Imprint (Buff, No Target Required)
Level 1: Detects invisible players or monsters within 15 meters for 30 seconds

Critical Immunity (Buff, Self Only)
Level 1: Decrease damage from critical hits by 100 points, lasts for 5 minutes
Level 2: Decrease damage from critical hits by 200 points, lasts for 5 minutes
Level 3: Decrease damage from critical hits by 300 points, lasts for 5 minutes
Level 4: Decrease damage from critical hits by 400 points, lasts for 5 minutes
Level 5: Decrease damage from critical hits by 500 points, lasts for 5 minutes
Level 6: Decrease damage from critical hits by 600 points, lasts for 5 minutes
Level 7: Decrease damage from critical hits by 700 points, lasts for 30 minutes

Extricate (Debuff, Self Only, Usable Only When Under Root or Stun Spell)
Level 1: Cancels root
Level 2: Cancels root and stun

Mana Guard (Buff, Self Only)
Level 1: Decreases damage by 400% of your INT value, lasts for 60 seconds
Level 2: Decreases damage by 600% of your INT value, lasts for 60 seconds
Level 3: Decreases damage by 800% of your INT value, lasts for 60 seconds
Level 4: Decreases damage by 1000% of your INT value, lasts for 60 seconds
Level 5: Decreases damage by 1200% of your INT value, lasts for 60 seconds
Level 6: Decreases damage by 1400% of your INT value, lasts for 60 seconds
Level 7: Decreases damage by 1800% of your INT value, lasts for 60 seconds

Evolve (Buff, Self Only, Cannot use Elemental, Separation or Vanish Related Skills)
Level 1: Transform into a Dragon, +5% attack, +10% HP, lasts for 5 minutes
Level 2: Transform into a Dragon, +10% attack, +10% HP, lasts for 5 minutes
Level 3: Transform into a Dragon, +15% attack, +15% HP, lasts for 6 minutes
Level 4: Transform into a Dragon, +20% attack, +15% HP, lasts for 7 minutes
Level 5: Transform into a Dragon, +25% attack, +20% HP, lasts for 8 minutes
Level 6: Transform into a Dragon, +30% attack, +20% HP, lasts for 9 minutes
Level 7: Transform into a Dragon, +35% attack, +20% HP, lasts for 10 minutes

Suction (Passive, Must be in Evolve Mode)
Level 1: 1% of damage dealt is absorbed to your HP
Level 2: 2% of damage dealt is absorbed to your HP
Level 3: 3% of damage dealt is absorbed to your HP
Level 4: 4% of damage dealt is absorbed to your HP
Level 5: 5% of damage dealt is absorbed to your HP
Level 6: 6% of damage dealt is absorbed to your HP
Level 7: 7% of damage dealt is absorbed to your HP

Rapid Lock (Buff, Self Only)
Level 1: 60% of INT+DEX values added to critical damage upon successfull critical hit, lasts 18 minutes
Level 2: 90% of INT+DEX values added to critical damage upon successfull critical hit, lasts 21 minutes
Level 3: 120% of INT+DEX values added to critical damage upon successfull critical hit, lasts 24 minutes
Level 4: 150% of INT+DEX values added to critical damage upon successfull critical hit, lasts 27 minutes
Level 5: 180% of INT+DEX values added to critical damage upon successfull critical hit, lasts 30 minutes
Level 6: 210% of INT+DEX values added to critical damage upon successfull critical hit, lasts 30 minutes
Level 7: 220% of INT+DEX values added to critical damage upon successfull critical hit, lasts 120 minutes

Moving Shadow (Buff, Self Only)
Level 1: +50% attack speed, lasts 15 seconds
Level 2: +60% attack speed, lasts 15 seconds
Level 3: +70% attack speed, lasts 15 seconds
Level 4: +80% attack speed, lasts 15 seconds
Level 5: +90% attack speed, lasts 15 seconds
Level 6: +100% attack speed, lasts 15 seconds
Level 7: +110% attack speed, lasts 15 seconds

Dragon Mantle (Toggle, Must be in Evolve Mode, Cannot use with Dragon’s Wing)
Level 1: Adds 10 damage each tick to targets within 15 meters
Level 2: Adds 20 damage each tick to targets within 15 meters
Level 3: Adds 30 damage each tick to targets within 15 meters
Level 4: Adds 40 damage each tick to targets within 15 meters
Level 5: Adds 50 damage each tick to targets within 15 meters
Level 6: Adds 60 damage each tick to targets within 15 meters
Level 7: Adds 80 damage each tick to targets within 15 meters
(is a tick equal to 1 second?)

Death Flow (Active Skill, Monster or Other Player Only, Requires Non-Separation Mode)
Level 1: Stuns target for 1 second and increases damage 100%
Level 2: Stuns target for 2 second and increases damage 110%
Level 3: Stuns target for 2 second and increases damage 130%
Level 4: Stuns target for 3 second and increases damage 150%
Level 5: Stuns target for 3 second and increases damage 160%
Level 6: Stuns target for 4 second and increases damage 180%
Level 7: Stuns target for 5 second and increases damage 200%
(do stunned targets receive increased damage from all players or just me?)

Heavy Wave (Active Skill, Monster or Other Player Only, Requires Separation Mode)
Level 1: Disables target’s defense and adds 50% damage
Level 2: Disables target’s defense and adds 60% damage
Level 3: Disables target’s defense and adds 70% damage
Level 4: Disables target’s defense and adds 80% damage
Level 5: Disables target’s defense and adds 90% damage
Level 6: Disables target’s defense and adds 100% damage
Level 7: Disables target’s defense and adds 120% damage

Splitter (Passive, Must be in Evolve Mode)
Level 1: +25% chance to increase attack range and -60% damage reduction to targets within 10 meters
Level 2: +25% chance to increase attack range and -55% damage reduction to targets within 10 meters
Level 3: +25% chance to increase attack range and -50% damage reduction to targets within 10 meters
Level 4: +25% chance to increase attack range and -45% damage reduction to targets within 10 meters
Level 5: +25% chance to increase attack range and -40% damage reduction to targets within 10 meters
Level 6: +25% chance to increase attack range and -30% damage reduction to targets within 10 meters
Level 7: +25% chance to increase attack range and -20% damage reduction to targets within 10 meters
(this skill is confusing)

Full Blown Attack (Active Skill, Monster or Other Player Only, Requires Non-Separation Mode)
Level 1: Disables target’s defense and adds 50% damage
Level 2: Disables target’s defense and adds 60% damage
Level 3: Disables target’s defense and adds 70% damage
Level 4: Disables target’s defense and adds 80% damage
Level 5: Disables target’s defense and adds 90% damage
Level 6: Disables target’s defense and adds 100% damage
Level 7: Disables target’s defense and adds 120% damage
(add % damage? It says “adds a % attack boost”)

Double Murder (Active Skill, Monster or Other Player Only)
Level 1: Doubles M.Kill count for each monster, lasts 1 minute
Level 2: Doubles M.Kill count for each monster, lasts 2 minutes
Level 3: Doubles M.Kill count for each monster, lasts 3 minutes
Level 4: Doubles M.Kill count for each monster, lasts 4 minutes
Level 5: Doubles M.Kill count for each monster, lasts 5 minutes
Level 6: Doubles M.Kill count for each monster, lasts 6 minutes
Level 7: Doubles M.Kill count for each monster, lasts 30 minutes
(is this a buff or active skill?)
(does this mean each monster is worth two? Or does it go 1, 2, 4, 8, 16, etc ?)

Impenetrable (Passive, Must be in Evolve Mode)
Level 1: Increase defense by 100
Level 2: Increase defense by 150
Level 3: Increase defense by 200
Level 4: Increase defense by 250
Level 5: Increase defense by 300
Level 6: Increase defense by 400
Level 7: Increase defense by 500
(physical defense? Elemental defense?)

Dragon’s Wing (Toggle, Must be in Evolve Mode, Cannot use with Dragon’s Mantle)
Level 1: +10% to movement speed
Level 2: +15% to movement speed
Level 3: +20% to movement speed
Level 4: +25% to movement speed
Level 5: +30% to movement speed
Level 6: +40% to movement speed
Level 7: +50% to movement speed

Credit goes to : Xaipher
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The Dekan Dragon Knight classes Skill Tree

by Xaipher

1. KARMA: Resurrection Skill.
2. ZHEN MASTERY: Buff that increases the attack power when equipping a Zen.
3. BLUE DEFENSE: Self Buff that decreases Physical and Magic damage received.
4. CRITICAL IMMUNITY: Self Buff that decreases Critical damage received.
5. EXTRICATE: Skill that releases player from Roots and Stuns.
6. MIST: Skill that hides the player.
7. EVOLVE: Self Buff that transforms the player into a Dragon, increasing offensive abilities and HP.
8. SUCTION: Skill that allows the player to absorb some of the damage done while in Dragon form as HP and MP. Passive.
9. FORCED LOCK: Self Buff that increases critical damage based on the player's Strength and Dexterity.
10. FAST SHADOW: Self Buff that increases Attack Speed.
11. SUDDEN DEATH: Toggle that increases the damage done while in Dragon form.
12. PENETRATE: Attack Skill that does damage ignoring defense. Stuns. Cannot be used in Separation.
13. SOUL DIVIDER: Attack Skill that does damage. Stuns. Can only be used in Separation.
14. BLOOD EFFECT: Toggle that increases critical rate while in Dragon form.
15. TOXIC POTION: Skill that prevents the target from using general potions. Cannot be used on monsters.
16. DARK SPELL: Skill that puts target to sleep. Damage wakes it up.
17. LUNACY: Skill that increases attack speed while in Dragon Form. Passive.
18. DRAGON’S NAIL: Skill that gives normal attacks while in Dragon Form a chance of stunning. Passive.



Karma (Active Skill, Other Player Only, Requires Revive Scroll)
Level 1: Resurrect player under level 60, they recover 30% lost XP and 15% HP / MP
Level 2: Resurrect player under level 70, they recover 40% lost XP and 30% HP / MP
Level 3: Resurrect player under level 80, they recover 50% lost XP and 45% HP / MP
Level 4: Resurrect player under level 90, they recover 60% lost XP and 60% HP / MP
Level 5: Resurrect player under level 100, they recover 70% lost XP and 75% HP / MP
Level 6: Resurrect player under level 100, they recover 90% lost XP and 90% HP / MP
Level 7: Resurrect player under level 100, they recover 95% lost XP and 100% HP / MP

Zhen Mastery (Buff, Self Only, Requires Zhen)
Level 1: +3% Zhen damage, lasts 18 minutes
Level 2: +6% Zhen damage, lasts 21 minutes
Level 3: +9% Zhen damage, lasts 24 minutes
Level 4: +12% Zhen damage, lasts 27 minutes
Level 5: +15% Zhen damage, lasts 30 minutes
Level 6: +20% Zhen damage, lasts 30 minutes
Level 7: +25% Zhen damage, lasts 120 minutes

Blue Defense (Buff, Self Only)
Level 1: Decrease damage by 5, lasts 5 minutes
Level 2: Decrease damage by 10, lasts 5 minutes
Level 3: Decrease damage by 15, lasts 5 minutes
Level 4: Decrease damage by 20, lasts 5 minutes
Level 5: Decrease damage by 25, lasts 5 minutes
Level 6: Decrease damage by 30, lasts 5 minutes
Level 7: Decrease damage by 35, lasts 30 minutes
(is this supposed to be a % ?)

Critical Immunity (Buff, Self Only)
Level 1: Decrease damage from critical hits by 100 points, lasts for 5 minutes
Level 2: Decrease damage from critical hits by 200 points, lasts for 5 minutes
Level 3: Decrease damage from critical hits by 300 points, lasts for 5 minutes
Level 4: Decrease damage from critical hits by 400 points, lasts for 5 minutes
Level 5: Decrease damage from critical hits by 500 points, lasts for 5 minutes
Level 6: Decrease damage from critical hits by 600 points, lasts for 5 minutes
Level 7: Decrease damage from critical hits by 700 points, lasts for 30 minutes

Extricate (Debuff, Self Only, Usable Only When Under Root or Stun Spell)
Level 1: Cancels root
Level 2: Cancels root and stun

Mist (Buff, Self Only, Cannot use While in Combat or Evolve Mode)
Level 1: Become invisible, -50% movement speed, lasts 1 minute
Level 2: Become invisible, -40% movement speed, lasts 1 minute
Level 3: Become invisible, -30% movement speed, lasts 3 minute
Level 4: Become invisible, -20% movement speed, lasts 3 minute
Level 5: Become invisible, -0% movement speed, lasts 5 minute
Level 6: Become invisible, +10% movement speed, lasts 5 minute
Level 7: Become invisible, +20% movement speed, lasts 10 minute

Evolve (Buff, Self Only, Cannot use Elemental, Separation or Vanish Related Skills)
Level 1: Transform into a Dragon, +5% attack, +10% HP, lasts for 5 minutes
Level 2: Transform into a Dragon, +10% attack, +10% HP, lasts for 5 minutes
Level 3: Transform into a Dragon, +15% attack, +15% HP, lasts for 6 minutes
Level 4: Transform into a Dragon, +20% attack, +15% HP, lasts for 7 minutes
Level 5: Transform into a Dragon, +25% attack, +20% HP, lasts for 8 minutes
Level 6: Transform into a Dragon, +30% attack, +20% HP, lasts for 9 minutes
Level 7: Transform into a Dragon, +35% attack, +20% HP, lasts for 10 minutes

Suction (Passive, Must be in Evolve Mode)
Level 1: 1% of damage dealt is absorbed to your HP and MP
Level 2: 2% of damage dealt is absorbed to your HP and MP
Level 3: 3% of damage dealt is absorbed to your HP and MP
Level 4: 4% of damage dealt is absorbed to your HP and MP
Level 5: 5% of damage dealt is absorbed to your HP and MP
Level 6: 6% of damage dealt is absorbed to your HP and MP
Level 7: 7% of damage dealt is absorbed to your HP and MP
(for dragon sage it only added HP, is this right?)
(I might have this skill completely wrong, it might be “Reduces your targets HP and MP by 1% for each successful hit”)

Forced Lock (Buff, Self Only)
Level 1: 60% of STR+DEX values added to critical damage upon successfull critical hit, lasts 18 minutes
Level 2: 90% of STR+DEX values added to critical damage upon successfull critical hit, lasts 21 minutes
Level 3: 120% of STR+DEX values added to critical damage upon successfull critical hit, lasts 24 minutes
Level 4: 150% of STR+DEX values added to critical damage upon successfull critical hit, lasts 27 minutes
Level 5: 180% of STR+DEX values added to critical damage upon successfull critical hit, lasts 30 minutes
Level 6: 210% of STR+DEX values added to critical damage upon successfull critical hit, lasts 30 minutes
Level 7: 220% of STR+DEX values added to critical damage upon successfull critical hit, lasts 120 minutes

Fast Shadow (Buff, Self Only)
Level 1: +50% attack speed, lasts 15 seconds
Level 2: +66% attack speed, lasts 15 seconds
Level 3: +80% attack speed, lasts 15 seconds
Level 4: +100% attack speed, lasts 15 seconds
Level 5: +122% attack speed, lasts 15 seconds
Level 6: +150% attack speed, lasts 15 seconds
Level 7: +180% attack speed, lasts 15 seconds

Sudden Death (Toggle, Must be in Evolve Mode, Cannot use with Blood Effect)
Level 1: +10% damage
Level 2: +12% damage
Level 3: +14% damage
Level 4: +16% damage
Level 5: +18% damage
Level 6: +20% damage
Level 7: +24% damage

Penetrate (Active Skill, Monster or Other Player Only, Requires Non-Separation Mode)
Level 1: Ignores target’s defense and adds 50% damage, stuns target for 1 second
Level 2: Ignores target’s defense and adds 60% damage, stuns target for 2 seconds
Level 3: Ignores target’s defense and adds 70% damage, stuns target for 2 seconds
Level 4: Ignores target’s defense and adds 80% damage, stuns target for 3 seconds
Level 5: Ignores target’s defense and adds 90% damage, stuns target for 3 seconds
Level 6: Ignores target’s defense and adds 100% damage, stuns target for 4 seconds
Level 7: Ignores target’s defense and adds 110% damage, stuns target for 5 seconds

Soul Divider (Active Skill, Monster or Other Player Only, Requires Separation Mode)
Level 1: +100% damage, stuns target for 1 second
Level 2: +110% damage, stuns target for 2 seconds
Level 3: +130% damage, stuns target for 3 seconds
Level 4: +150% damage, stuns target for 3 seconds
Level 5: +160% damage, stuns target for 3 seconds
Level 6: +180% damage, stuns target for 4 seconds
Level 7: +200% damage, stuns target for 5 seconds

Blood Effect (Toggle, Must be in Evolve Mode, Cannot use Sudden Death)
Level 1: +1% change for critical hit
Level 2: +2% change for critical hit
Level 3: +3% change for critical hit
Level 4: +4% change for critical hit
Level 5: +5% change for critical hit
Level 6: +6% change for critical hit
Level 7: +7% change for critical hit

Toxic Potion (Active Skill, Other Player Only)
Level 1: Target cannot use regular potions for 10 seconds
Level 2: Target cannot use regular potions for 13 seconds
Level 3: Target cannot use regular potions for 16 seconds
Level 4: Target cannot use regular potions for 19 seconds
Level 5: Target cannot use regular potions for 22 seconds
Level 6: Target cannot use regular potions for 25 seconds
Level 7: Target cannot use regular potions for 50 seconds

Dark Spell (Active Skill, Monster or Other Player Only)
Level 1: Puts target to sleep for 3 seconds, sleep canceled if target attacked
Level 2: Puts target to sleep for 6 seconds, sleep canceled if target attacked
Level 3: Puts target to sleep for 9 seconds, sleep canceled if target attacked
Level 4: Puts target to sleep for 12 seconds, sleep canceled if target attacked
Level 5: Puts target to sleep for 15 seconds, sleep canceled if target attacked
Level 6: Puts target to sleep for 20 seconds, sleep canceled if target attacked
Level 7: Puts target to sleep for 25 seconds, sleep canceled if target attacked

Lunacy (Passive, Must be in Evolve Mode)
Level 1: +5% to attack speed
Level 2: +10% to attack speed
Level 3: +15% to attack speed
Level 4: +20% to attack speed
Level 5: +25% to attack speed
Level 6: +30% to attack speed
Level 7: +35% to attack speed

Dragon’s Nail (Passive, Must be in Evolve Mode)
Level 1: 1% chance of stunning target for 1 second
Level 2: 2% chance of stunning target for 1 second
Level 3: 3% chance of stunning target for 1 second
Level 4: 4% chance of stunning target for 1 second
Level 5: 5% chance of stunning target for 1 second
Level 6: 6% chance of stunning target for 1 second
Level 7: 8% chance of stunning target for 1 second
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The Dekan Dragon Fighter classes Skill Tree

By Xaipher
1. BLAZING: Toggle - Increases fire attribute attack and fire attribute defense. Gives your attacks a chance of absorbing part of the damage as HP.
2. FROZEN: Toggle - Increases ice attribute attack and ice attribute defense. Gives your attacks a chance of decreasing the target's movement speed.
3. DARKNESS: Toggle - Increases dark attribute attack and dark attribute defense. Gives your attacks a chance of decreasing the target's attack speed.
4. MANA RETURN: Toggle - Converts some of the damage the player receives into MP.
5. TAUNT: Party only skill that forces the monster to attack the user.
6. DRAGON’S POWER: Self Buff that increases short-range physical attack.
7. SEPERATION: Self Buff that separates the weapon into 2. Decreases physical attack and physical defense. Greatly increases attack speed.
8. HEALTH TO MANA: Skill that converts some of the user's HP into MP.
9. FOREFOOT SWING: Skill that consumes some of the user's HP to damage the target based on how much HP was consumed.
10. SEPA SLASH: Attack Skill. Can only be used in Separation.
11. MANA TO HEALTH: Skill that converts some of the user's MP into HP.
12. DRAGON’S TRAIL: Skill. Cannot be used in Separation.
13. NAIL ZHEN: Area of Effect Attack Skill. Can only be used in Separation.
14. BREATH: Spell that damages the target based on the user's Magic Attack.
15. ZHEN COUNTER: Area of Effect Attack Skill. Cannot be used in Separation.
16. HEALTH FUNNEL: Skill that consumes some of the user's HP to heal the target based on how much HP was consumed.
17. HEALTH DRAIN: Spell that absorbs some of the target's HP based on the user's Magic Attack.
18. DRAGON’S SKIN: Self Buff that prevents the user from receiving damage while stunned.



Dragon Fighter:
Blazing (Weapon Buff Toggle, Self Only)
Level 1: +20% Blazing Elemental Attack, +10% Elemental Defense, 4% chance to convert 5% of damage to HP
Level 2: +40% Blazing Elemental Attack, +20% Elemental Defense, 5% chance to convert 6% of damage to HP
Level 3: +60% Blazing Elemental Attack, +30% Elemental Defense, 6% chance to convert 7% of damage to HP
Level 4: +80% Blazing Elemental Attack, +40% Elemental Defense, 7% chance to convert 8% of damage to HP
Level 5: +100% Blazing Elemental Attack, +50% Elemental Defense, 8% chance to convert 9% of damage to HP

Frozen (Weapon Buff Toggle, Self Only)
Level 1: +20% Frozen Elemental Attack, +10% Defense, 4% chance to to slow target by 10% for 7 seconds
Level 2: +40% Frozen Elemental Attack, +20% Defense, 5% chance to to slow target by 15% for 7 seconds
Level 3: +60% Frozen Elemental Attack, +30% Defense, 6% chance to to slow target by 20% for 7 seconds
Level 4: +80% Frozen Elemental Attack, +40% Defense, 7% chance to to slow target by 25% for 7 seconds
Level 5: +100% Frozen Elemental Attack, +50% Defense, 8% chance to to slow target by 30% for 7 seconds

Darkness (Weapon Buff Toggle, Self Only)
Level 1: +20% Darkness Elemental Attack Rate, +10% Defense, 4% chance to to slow target attack speed by 10% for 7 seconds
Level 2: +40% Darkness Elemental Attack Rate, +20% Defense, 5% chance to to slow target attack speed by 15% for 7 seconds
Level 3: +60% Darkness Elemental Attack Rate, +30% Defense, 6% chance to to slow target attack speed by 20% for 7 seconds
Level 4: +80% Darkness Elemental Attack Rate, +40% Defense, 7% chance to to slow target attack speed by 25% for 7 seconds
Level 5: +100% Darkness Elemental Attack Rate, +50% Defense, 8% chance to to slow target attack speed by 30% for 7 seconds

Mana Return (Weapon Buff Toggle, Self Only)
Level 1: 1% of damage received is converted to MP
Level 2: 2% of damage received is converted to MP
Level 3: 3% of damage received is converted to MP
Level 4: 4% of damage received is converted to MP
Level 5: 5% of damage received is converted to MP

Taunt (Taunt, Monster Only, Usable in Party Only)
Level 1: Targeted monster attacks you, tuant duration increases as you level up

Dragon Power (Buff, Self Only)
Level 1: +10% melee attack for 18 minutes
Level 2: +15% melee attack for 21 minutes
Level 3: +20% melee attack for 24 minutes
Level 4: +25% melee attack for 27 minutes
Level 5: +30% melee attack for 30 minutes
Level 6: +35% melee attack for 30 minutes
Level 7: +40% melee attack for 90 minutes

Separation (Weapon Toggle, Self Only, Usable with Regular Zhen Only)
Level 1: -25% weapon damage, -10% physical defense, +60% attack speed

Health to Mana (Active Skill, Self Only)
Level 1: Uses 10% of HP then converts 75% of it into MP
Level 2: Uses 10% of HP then converts 125% of it into MP
Level 3: Uses 10% of HP then converts 175% of it into MP
Level 4: Uses 10% of HP then converts 225% of it into MP
Level 5: Uses 10% of HP then converts 275% of it into MP
Level 6: Uses 10% of HP then converts 325% of it into MP
Level 7: Uses 10% of HP then converts 400% of it into MP

Forefoot Swing (Active Skill, Monster or Other Player Only, Usable in Non-Separation Mode Only)
Level 1: Uses 20% of HP then converts 75% of it into damage on target
Level 2: Uses 20% of HP then converts 90% of it into damage on target
Level 3: Uses 20% of HP then converts 105% of it into damage on target
Level 4: Uses 20% of HP then converts 120% of it into damage on target
Level 5: Uses 20% of HP then converts 135% of it into damage on target
Level 6: Uses 20% of HP then converts 150% of it into damage on target
Level 7: Uses 10% of HP then converts 350% of it into damage on target

Sepa Slash (Active Skill, Monster or Other Player Only, Usable in Separation Mode Only)
Level 1: +180% additional damage to melee attack
Level 2: +200% additional damage to melee attack
Level 3: +220% additional damage to melee attack
Level 4: +240% additional damage to melee attack
Level 5: +260% additional damage to melee attack
Level 6: +280% additional damage to melee attack
Level 7: +315% additional damage to melee attack

Mana to Health (Active Skill, Self Only)
Level 1: Uses 10% of MP then converts 150% of it into HP
Level 2: Uses 10% of MP then converts 300% of it into HP
Level 3: Uses 10% of MP then converts 450% of it into HP
Level 4: Uses 10% of MP then converts 600% of it into HP
Level 5: Uses 10% of MP then converts 750% of it into HP
Level 6: Uses 10% of MP then converts 900% of it into HP
Level 7: Uses 10% of MP then converts 1250% of it into HP

Dragon’s Tail (Active Skill, Monster or Other Player Only, Usable in Non-Separation Mode Only)
Level 1: +80% additional damage to melee attack
Level 2: +90% additional damage to melee attack
Level 3: +100% additional damage to melee attack
Level 4: +11% additional damage to melee attack
Level 5: +120% additional damage to melee attack
Level 6: +130% additional damage to melee attack
Level 7: +145% additional damage to melee attack

Nail Zhen (Active AOE Skill, Monster or Other Player Only, Usable in Separation Mode Only)
Level 1: +150% attack, area of effect damage to targets within 2 meters for 50% of damage from last attack
Level 2: +150% attack, area of effect damage to targets within 3 meters for 60% of damage from last attack
Level 3: +150% attack, area of effect damage to targets within 4 meters for 70% of damage from last attack
Level 4: +150% attack, area of effect damage to targets within 5 meters for 80% of damage from last attack
Level 5: +150% attack, area of effect damage to targets within 6 meters for 90% of damage from last attack
Level 6: +150% attack, area of effect damage to targets within 7 meters for 100% of damage from last attack
Level 7: +160% attack, area of effect damage to targets within 7 meters for 120% of damage from last attack

Breath (Active Skill, Monster or Other Player Only)
Level 1: Damages target for 500% of INT
Level 2: Damages target for 550% of INT
Level 3: Damages target for 600% of INT
Level 4: Damages target for 650% of INT
Level 5: Damages target for 700% of INT
Level 6: Damages target for 800% of INT
Level 7: Damages target for 900% of INT

Zhen Counter (Active AOE Skill, Monster or Other Player Only, Usable in Non-Separation Mode Only)
Level 1: +100% attack, area of effect damage to targets within 2 meters for 50% of damage from last attack
Level 2: +100% attack, area of effect damage to targets within 3 meters for 60% of damage from last attack
Level 3: +100% attack, area of effect damage to targets within 4 meters for 70% of damage from last attack
Level 4: +100% attack, area of effect damage to targets within 5 meters for 80% of damage from last attack
Level 5: +100% attack, area of effect damage to targets within 6 meters for 90% of damage from last attack
Level 6: +100% attack, area of effect damage to targets within 7 meters for 100% of damage from last attack
Level 7: +110% attack, area of effect damage to targets within 7 meters for 120% of damage from last attack

Health Funnel (Active Skill, Self or Other Player Only)
Level 1: Uses 10% of HP then converts 200% of it into HP
Level 2: Uses 10% of HP then converts 250% of it into HP
Level 3: Uses 10% of HP then converts 300% of it into HP
Level 4: Uses 10% of HP then converts 350% of it into HP
Level 5: Uses 10% of HP then converts 400% of it into HP
Level 6: Uses 10% of HP then converts 470% of it into HP
Level 7: Uses 10% of HP then converts 575% of it into HP

Health Drain (Active Skill, Monster or Other Player Only)
Level 1: Absorb 300% of your INT value from the target’s HP
Level 2: Absorb 330% of your INT value from the target’s HP
Level 3: Absorb 360% of your INT value from the target’s HP
Level 4: Absorb 390% of your INT value from the target’s HP
Level 5: Absorb 420% of your INT value from the target’s HP
Level 6: Absorb 470% of your INT value from the target’s HP
Level 7: Absorb 520% of your INT value from the target’s HP

Dragon’s Skin (Buff, Self Only)
Level 1: -100% damage from targets while stunned, lasts 10 seconds
Level 2: -100% damage from targets while stunned, lasts 15 seconds
Level 3: -100% damage from targets while stunned, lasts 20 seconds
Level 4: -100% damage from targets while stunned, lasts 25 seconds
Level 5: -100% damage from targets while stunned, lasts 30 seconds
Level 6: -100% damage from targets while stunned, lasts 40 seconds
Level 7: -100% damage from targets while stunned, lasts 50 seconds
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Dekan Newbie Guide

Getting started with your dekan :

You need to know what do you want to do with your dekan, this the first thing, dekan can play the damage dealer role or the tank role very well, it also can be a back up healer supporting the elf main healer with some life saver heals.
Once you have defined what you want to be here comes the development part, if you choose the damage dealer path you will have a fun job but you also need to be useful to your party, remember Rohan is mostly party based so everyone needs to participate.


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Builds:
Dekan has 3 builds: STR, Full VIT and INT.

STR DEKAN: This is (in my personal opinion) the funniest dekan build, you are in the middle of the action having an active role in it. Dekan do a lot of damage but they can be squishy at the first levels. There is one important point to consider, the best DD str dekan Dragon fighter is separation, if you go this path and want to get evolve later you may want to have a reset handy.
Let’s go to the build:

Stats: easy to figure as dragon fighter 3 str 1 vit, but you need to add dex, my recommendation is get dex to base 50 when you reach lv 50, then is up to you if you want to add more dex.

Skills: this is for a full sepa Dragon Fighter which is the faster way to lv up to 50:

-Darkness 5 (dekan can use elemental attack with no problem and it adds a lot of good damage in PVE and slows enemy attack in PVP) or Frozen 5 (slows your target movement speed) **important just get 1 of them**

-Taunt 1 (requirement/ party skill to save your healer ass)
-Dragon’s power 5 (boosts your melee attack, recommendation is get it to lvl 7 if you can afford skill stones)

-Separation 1 (sepa)
-Sepa slash 5 (sepa main melee damage)
-Nail zhen 5 (sepa aoe to get good damage and take the agro on you when necessary)
-Health Funnel 5 (must have it or die :D , recommendation is get it to lvl 7 if you can afford skill stones)

-Health to mana 1 (lv 2 optional, it makes your mana infinite, u will ove it)
-Dragon skin 3 (it works good in PVP and helps in PVE for some stunning mobs like in R1)
**optional**
-Mana to health 5 (only if you feel that you need some extra hp heals)
-Breath 1 (only to pull monsters)

This is the non sepa alternative, but your attack will be really slow and your Damage per second will be far less than the sepan build:

-Darkness 5 (dekan can use elemental attack with no problem and it adds a lot of good damage in PVE and slows enemy attack in PVP) or Frozen 5 (slows your target movement speed) **important just get 1 of them**

-Taunt 1 (requirement/ party skill to save your healer ass)
-Dragon’s Power 5 (max it, no discussion, fixed the typo in this, thx for point this out)
-ForeFoot Swing 1 (requirement)
-Dragon’s trail 5 (melee base attack)
-Zhen counter 5 (AOE)
-Health Funnel 5 (same as before :D )
-Health to mana 1 (lv 2 optional, it makes your mana infinite, u will ove it)
-Dragon skin 3 (this is great skill for PVP, max it if you feel comfortable with it)
**optional**
-Breath 1 (only to pull monsters)

Gear:

Weapon: In low levels weapons are not that good but you can have good advantage from the optional when refining (don’t ask how to refine, this is about dekan not forging :twisted: :D ).
For your weapon the best a STR dekan can get is melee attack %, but at low level your melee attack is low and the weapon bonuses are crap, so get STR bonuses weapons to deal more damage and get more defense and HP from STR, the higher the better, other option can be VIT but your damage will not be as high as it should be.
My weapon optional recommendations are:
-health and mana drain: leeching is the best way to survive at low levels and the damage you deal at this lvl is good enough, Nail Zhen will fill your HP with this optional.
-damage drop: if you get a good % of damage drop this will help you with your “squishiness”, this will reduce the damage you take from mobs and players.
-attack speed: great option for separation and you can combine it with the HP drain and u will get a great result.

Armor:
Armor is important, high physical and magic defense are obviously the goal. Try to get your enchanted Froianne as soon as you can and with the best stats you can get.
Optional items for armor refine:
-Minimum Damage Drop: self explanatory, you will receive less damage from mobs when they hit minimum.
-Damage reflection: at low levels mobs have los HP so damage reflect is a good option to get rid of them fast, if you use this try to get a weapon forged with damage drop
-HP bonus: this will give you a good amount of HP to ensure you survive.

Accessories: mainly STR, but STR/VIT works good, Ruined Khan’s (mini boss at ahkma cave) accessories are great for start, later try to get Mollek’s (boss at ahkma cave) ring of prodigious power, VIT accessories are good too and also dex, this will depend on your game play.


VIT DEKAN: This is a “sand bag/tank build”, you are there to take all the damage, you need to be skillful to keep the agro on you all the time, is not just standing there, you need to keep the mobs hiting you, use your taunt like crazy to be a great tank and every party will love you, if you do it wrong you are screwed .

Stats: Not hard to find out, all VIT, you need no more than VIT, this will give you HP, defense and damage. One skill killer and a huge meatball. This build is effective as Dragon Knight as much as Dragon Sage, but normally the VIT build head towards to Sage because of the defense buffs it gets. No reset is needed here, but your full be full party dependant to lvl up fast. Notice this build has no dex so you will miss a lot with your melee skills, for this reason I leave them open for you to choose if you want to max them or not.

Skills: With this build you will save a lot of skill points for your next skill tree, this is for a full VIT non sepa Dragon Fighter:

-Darkness 1 (dekan can use elemental attack with no problem and it adds a lot of good damage in PVE and slows enemy attack in PVP) or Frozen 1 (slows your target movement speed) **important just get 1 of them**

-Taunt 1 (requirement/ party skill to save your healer ass)
-Dragon’s Power 1 (to save skill points, is up to you if you want to get it to lvl 5, it works good too)
-ForeFoot Swing 5 (this is your main attack, recommendation is get it to lvl 7 if you can afford skill stones)

-Dragon’s trail 1 (to save skill points, is up to you if you want to get it to lvl 5, it works good too)
-Zhen counter 1 (to save skill points, is up to you if you want to get it to lvl 5, it works good too)
-Health Funnel 5 (same as before )
-Health to mana 1 (lv 2 optional, it makes your mana infinite, u will ove it)
-Dragon skin 3 (this is great skill for PVP, max it if you feel comfortable with it)
**optional**
-Breath 1 (only to pull monsters)



Weapon: In low levels weapons are not that good but you can have good advantage from the optional when refining (don’t ask how to refine, this is about dekan not forging ).
For your weapon the best a VIT dekan can get is HP %, but at low level the weapon bonuses are crap, so get VIT bonuses weapons to get more defense and HP, the higher the better.
My weapon optional recommendations are:
-damage drop: if you get a good % of damage drop this will help you be the ultimate tank, this will reduce the damage you take from mobs and players.

Armor:
Armor is important, high physical and magic defense are obviously the goal. Try to get your enchanted Froianne as soon as you can and with the best stats you can get.
Optional items for armor refine:
-Minimum Damage Drop: self explanatory, you will receive less damage from mobs when they hit minimum.
-Damage reflection: at low levels mobs have los HP so damage reflect is a good option to get rid of them fast, if you use this try to get a weapon forged with damage drop
-HP bonus: this will give you a good amount of HP to ensure you survive and give you more damage with FFS.

Accessories: mainly VIT, but STR/VIT works good, VIT accessories are the main goal, later on you can get wings of death (15 str/15dex/15 vit) to have a more balanced char or get more VIT, I recommend you stick to VIT, the more the better!.


INT DEKAN: Currently bugged, I don’t recommend to use it yet so I won’t include details about it in this guide.


I’m lvl 50, now what?
This is the big question, now what? What will you do little dragon, you have 2 choices here: Dragon Knight or Dragon Sage?

Dragon Knight: Melee based skills, if you chose to be STR dekan this is like the expected path to take, if you followed the sepa you have another choice to make, should I keep my sepa or do I want Evolve?
Evolve is the point here, it gives you big boost in melee and HP, and the more important of all, makes you look cool! .But there is something all dekans must know before making the decision, EVOLVE CAN BE DISPELLED (I warned u), and it has a 10 minutes cool down and it does not reset when you die, this means if you cast your evolve and you die you need to wait the whole CD time to use it again and this also applies if you get dispelled (Evolve STR dekan worst enemy). SEPA SKILLS DO NOT WORK IN EVOLVE MODE.

Ok, having the evolve thingy clear, I will post here some options for the full sepa dekan, this is the dekan without evolve:

Full sepa dekan:
Stats: lvl 51-70: 5 STR 1VIT , lvl 71-99 7 STR 1VIT. Don’t forget to add some dex according to your own experience.
Skills:
-Zhen Mastery 5 (boosts your zhen damage, max it if you can afford lvl 7 stones)
-Critical immunity 1(max it for late game but not until you get all your attack skills)
-Extricate 2 (max it, u will need it)
-Mist 1 (max it only if you like to go hidden around pretending to be a dhan, it is usefull but is up to you to max it)

-Forced lock 5 (boost your critical damage)
-Fast Shadow 5 (lvl 7 if you can afford it, max attack speed)
-Soul Divider 5 (sepa stun max it if you can afford lvl 7 stones)
-Toxic Potion 5 (great for PVP)
-Dark Spell 5 (great for PVP)
**optional**
-blue defense 5 (reduces a fixed amount of damage, some say it is crap some say it works good, I leave this up to you)
-Karma 5 (resurrection skill)

Evolve Dekan: This is why you created a dekan right? Become a big hungry dragon!, here you need to reset your skills and go the non sepa Dragon Fighter way.

Here we go for the Dragon Knight skills:

-Zhen Mastery 5 (boosts your zhen damage, max it if you can afford lvl 7 stones)
-Critical immunity 1(max it for late game but not until you get all your attack skills)
-Extricate 2 (max it, u will need it)
-Evolve 5 (lvl 7 if you can)
-Suction 3 (drain HP/MP, helps you to stay alive, max it if you feel your self too squishy)
**Sudden Death 5 (boost melee damage, toggle lvl 7 if you can)
**Blood Effect 5 (boosts your critical rate, toggle, lvl 7 if you can) (**important** choose only one o f them)
-Lunacy 5 (boosts attack speed, lvl 7 if you can)
-Dragon’s nail 1 ( % stun with regular attack, max it if you want, this skill is not that helpful, but if you like it max it)
-Mist 1 (requirement, max it only if you like to go hidden around pretending to be a dhan, it is usefull but is up to you to max it)


-Forced lock 5 (boost your critical damage)
-Fast Shadow 5 (lvl 7 if you can afford it, max attack speed)
-Penetrate 5 (lvl 7 if u can, stun)
-Toxic Potion 5 (great for PVP)
-Dark Spell 5 (great for PVP)
**optional**
-blue defense 5 (reduces a fixed amount of damage, some say it is crap some say it works good, I leave this up to you)
-Karma 5 (resurrection skill)

Weapon: Melee attack % weapon for sure, the highest you can make and afford.
My weapon optional recommendations are:
-health and mana drain: leeching is the best way to survive
-damage drop: if you get a good % of damage drop this will help you, this will reduce the damage you take from mobs and players.

Armor:
Armor is important, high physical and magic defense are obviously the goal. Try to get your enchanted armor as soon as you can and with the best stats you can get.
Optional items for armor refine:
-Minimum Damage Drop: self explanatory, you will receive less damage from mobs when they hit minimum.
-HP bonus: this will give you a good amount of HP to ensure you survive

Accessories: mainly STR, but STR/VIT works good, STR accessories are the main goal, later on you can get wings of death (15 str/15dex/15 vit) to have a more balanced char or get more STR.


VIT Dragon Knight: tank but aggressive.

Stats: All VIT.

Skills:

-Zhen Mastery 1 (boosts your zhen damage, max it if you want and can afford lvl 7 stones)
-Critical immunity 5 (max it)
-blue defense 5 (reduces a fixed amount of damage, some say it is crap some say it works good, I leave this up to you)

-Extricate 2 (max it, u will need it)
-Evolve 5 (lvl 7 if you can)
-Penetrate 5 (lvl 7 if u can, stun)
-Dragon’s nail 1 ( % stun with regular attack, max it if you want, this skill is not that helpful, but if you like it max it)
-Mist 1 (requirement, max it only if you like to go hidden around pretending to be a dhan, it is usefull but is up to you to max it)
-Forced lock 1 (**5 optional**) (boost your critical damage)
-Toxic Potion 5 (great for PVP)
-Dark Spell 5 (great for PVP)
**optional**
You can take all the skills I listed before for STR DK if you want, your main skill still will be FFS
-Karma 5 (resurrection skill)
***I have noticed that if you have dragon nail and fast shadow max you can have your target stuned really often however your melee damage is not good, you can take this skills combination if you want but it will only work for stunning your opponent 1 second, sometimes you get a nice stun rush on it sometimes not, try your luck***

Weapon: HP % is the best for this build to max FFS damage too.
My weapon optional recommendations are:
-damage drop: if you get a good % of damage drop this will help you, this will reduce the damage you take from mobs and players.

Armor:
Armor is important, high physical and magic defense are obviously the goal. Try to get your enchanted armor as soon as you can and with the best stats you can get.
Optional items for armor refine:
-Minimum Damage Drop: self explanatory, you will receive less damage from mobs when they hit minimum.
-HP bonus: this will give you a good amount of HP to ensure you survive

Accessories: mainly VIT, but STR/VIT works good, VIT accessories are the main goal, later on you can get wings of death (15 str/15dex/15 vit) to have a more balanced char or get more VIT. My avise, go for full vit.


Dragon Sage: Intended to be the INT oriented option for dekan, this build got screwed due to bug of the skill Breath.

This is powerful as melee but is highly preferred for full VIT due to Impenetrable that gives you a great boost in defense.
As a note Dragon Sage best performance is in Evolve mode.

Str Sage: this is the fastest way to lvl up, perfect for solo and great in party.

Skills:

-Zhen Mastery 5 (boosts your zhen damage, max it if you can afford lvl 7 stones)
-Critical immunity 1(max it for late game but not until you get all your attack skills)
-Extricate 2 (max it, u will need it)
-Evolve 5 (lvl 7 if you can)
-Suction 2 (drain HP, helps you to stay alive, max it if you feel your self too squishy)
-Mantle 1 (requirement)
-Splitter 5 (% to make your regular attack slpit AOE damage)
-Impenetrable 5 (increase defense)
-Fast Shadow 5 (lvl 7 if you can afford it, max attack speed)
-Forced lock 1 (requirement)
-Flow 5 (lvl 7 if u can, stun)
-Full blast Assault 5
-Dragon Wing 5 (increased movement speed)


Weapon: Melee attack % weapon for sure, the highest you can make and afford.
My weapon optional recommendations are:
-health and mana drain: leeching is the best way to survive
-damage drop: if you get a good % of damage drop this will help you, this will reduce the damage you take from mobs and players.

Armor:
Armor is important, high physical and magic defense are obviously the goal. Try to get your enchanted armor as soon as you can and with the best stats you can get.
Optional items for armor refine:
-Minimum Damage Drop: self explanatory, you will receive less damage from mobs when they hit minimum.
-HP bonus: this will give you a good amount of HP to ensure you survive

Accessories: mainly STR, but STR/VIT works good, STR accessories are the main goal, later on you can get wings of death (15 str/15dex/15 vit) to have a more balanced char or get more STR.


VIT Dragon Sage: tank and ffs nuker.

Stats: All VIT.

Skills:

-Zhen Mastery 1 (boosts your zhen damage, max it if you want and can afford lvl 7 stones)
-Critical immunity 5 (max it)
-blue defense 5 (reduces a fixed amount of damage, some say it is crap some say it works good, I leave this up to you)

-Extricate 2 (max it, u will need it)
-Evolve 5 (lvl 7 if you can)
-Penetrate 5 (lvl 7 if u can, stun)
- Suction 1 (drain HP/MP, helps you to stay alive, max it if you feel your self too squishy)
-Mantle 1 (requirement)
-Splitter 1 (% to make your regular attack slpit AOE damage)
-Impenetrable 5 (max defense bonus)
-Dragon Wing 5 (increased movement speed)


**optional**
You can take all the skills I listed before for STR DS if you want, your main skill still will be FFS
-Karma 5 (resurrection skill)
-Imprint 1 (reveals hidden players)


Weapon: HP % is the best for this build to max FFS damage too.
My weapon optional recommendations are:
-damage drop: if you get a good % of damage drop this will help you, this will reduce the damage

Armor:
Armor is important, high physical and magic defense are obviously the goal. Try to get your enchanted armor as soon as you can and with the best stats you can get.
Optional items for armor refine:
-Minimum Damage Drop: self explanatory, you will receive less damage from mobs when they hit minimum.
-HP bonus: this will give you a good amount of HP to ensure you survive

Accessories: mainly VIT, but STR/VIT works good, VIT accessories are the main goal, later on you can get wings of death (15 str/15dex/15 vit) to have a more balanced char or get more VIT. My avise, go for full vit.

Ok this is all I have for now from my own experience as dekan, if you have something to add or something to remove please post it and I will make the corrections if necessary, please avoid the flame here because this is intended to help not to enrage.

I don't want to tell you how to play your char but I hope this can help you as a reference guide about the dekan and encourage you to make your own builds according to your game play and player skills.

I hope you have fun with your dekan.

Credit goes to : DeathP00l
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